Character Origins in Amantia
Origins represent where your character came from and how they became an adventurer. In Amantia, backgrounds and feats are where your origin story leaves fingerprints on the rules — the oath you swore in a candlelit chapel, the streetwise instincts from a port city, the stubborn resilience earned on a winter road.
Background Components
Each background provides:
- Ability Score increases (one +2 and one +1, or three +1s — max 20)
- An Origin Feat
- Proficiency in two skills
Origin Feats (Sample)
| Feat | Benefit Summary |
|---|---|
| Agent of the Realm | Inspiring Strike (give Heroic Inspiration on crit); Reasserting Honor (advantage vs. foes who hit allies) |
| Alert | Bonus to initiative; cannot be surprised |
| (more in source) | See Amantia Character Origins - Feats.pdf |
Design Philosophy
“Choose with an eye toward story as much as strategy: a feat is a promise about who your character is becoming, and in Amantia, promises tend to echo.”
Sources