Character Classes in Amantia

Amantia uses the 2024 edition of Dungeons & Dragons, with classes framed to fit the realities of the Amantian setting. A class is not an abstract role — it is a lived identity with expectations, obligations, and consequences.


The Twelve Classes

ClassAmantian Context
BarbarianArise from frontier cultures, sacred wilds, or traditions that prize endurance and ancestral memory over law or doctrine.
BardServe as chroniclers, diplomats, spies, and cultural bridges — shaping events through influence as much as spellcraft.
ClericDraw divine power from active gods whose presence is felt across Amantia’s faiths. Bound closely to temples, sects, and divine mandates.
DruidStewards of natural and primal forces that predate empires. Often stand apart from political power, guarding sacred lands and ancient cycles.
FighterMasters of martial discipline. Emerge from mercenary companies, noble houses, tribal traditions, and frontier cultures.
MonkDisciplined practitioners of body and spirit. Found in monasteries across all continents.
PaladinTheir oaths echo through religious orders, knightly traditions, and political powers. Deeply tied to the active pantheon.
RangerWilderness specialists shaped by the frontiers and wild lands of Amantia.
RogueFound in every city, guild, and shadow — from guild thieves to court spies.
SorcererContend with competing magical philosophies, planar influences, and the lingering scars of ancient catastrophes.
WarlockPact-bound to patrons from Amantia’s active supernatural powers — fiends, elder gods, archfey, or stranger things.
WizardPart of competing magical traditions. The Galdravess Magocracy represents one of the most formalized arcane institutions.

Source

Full class details in Amantia - Character Classes.docx