Tools

A tool helps you make specialized ability checks, craft certain items, or both.

Tool Proficiency — Add your Proficiency Bonus to ability checks made with the tool. If you also have proficiency in a relevant skill, you have Advantage on the check.


Artisan’s Tools

Each tool is focused on crafting and trade. Each requires a separate proficiency.

Alchemist’s Supplies — 50 gp | 8 lb.

  • Ability: Intelligence
  • Utilize: Identify a substance (DC 15), or start a fire (DC 15)
  • Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume

Brewer’s Supplies — 20 gp | 9 lb.

  • Ability: Intelligence
  • Utilize: Detect a poisoned drink (DC 15), or identify alcohol (DC 15)
  • Craft: Antitoxin

Calligrapher’s Supplies — 10 gp | 5 lb.

  • Ability: Dexterity
  • Utilize: Write text with flourishes that guard against forgery (DC 15)
  • Craft: Ink, Spell Scroll

Carpenter’s Tools — 8 gp | 6 lb.

  • Ability: Strength
  • Utilize: Seal or pry open a door or container (DC 20)
  • Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch

Cartographer’s Tools — 15 gp | 6 lb.

  • Ability: Wisdom
  • Utilize: Draft a map of a small area (DC 15)
  • Craft: Map

Cobbler’s Tools — 5 gp | 5 lb.

  • Ability: Dexterity
  • Utilize: Modify footwear to give Advantage on the wearer’s next DEX (Acrobatics) check (DC 10)
  • Craft: Climber’s Kit

Cook’s Utensils — 1 gp | 8 lb.

  • Ability: Wisdom
  • Utilize: Improve food flavor (DC 10), or detect spoiled or poisonous food (DC 15)
  • Craft: Rations

Glassblower’s Tools — 30 gp | 5 lb.

  • Ability: Intelligence
  • Utilize: Discern what a glass object held in the past 24 hours (DC 15)
  • Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial

Jeweler’s Tools — 25 gp | 2 lb.

  • Ability: Intelligence
  • Utilize: Discern a gem’s value (DC 15)
  • Craft: Arcane Focus, Holy Symbol

Leatherworker’s Tools — 5 gp | 5 lb.

  • Ability: Dexterity
  • Utilize: Add a design to a leather item (DC 10)
  • Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin

Mason’s Tools — 10 gp | 8 lb.

  • Ability: Strength
  • Utilize: Chisel a symbol or hole in stone (DC 10)
  • Craft: Block and Tackle

Painter’s Supplies — 10 gp | 5 lb.

  • Ability: Wisdom
  • Utilize: Paint a recognizable image of something you’ve seen (DC 10)
  • Craft: Druidic Focus, Holy Symbol

Potter’s Tools — 10 gp | 3 lb.

  • Ability: Intelligence
  • Utilize: Discern what a ceramic object held in the past 24 hours (DC 15)
  • Craft: Jug, Lamp

Smith’s Tools — 20 gp | 8 lb.

  • Ability: Strength
  • Utilize: Pry open a door or container (DC 15)
  • Craft: Any melee weapon (except Club, Greatclub, Quarterstaff, Whip), Medium Armor (except Hide), Heavy Armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets

Tinker’s Tools — 50 gp | 10 lb.

  • Ability: Dexterity
  • Utilize: Assemble a Tiny item from scrap (falls apart in 1 min) (DC 20)
  • Craft: Musket, Flintlock Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox

Weaver’s Tools — 1 gp | 5 lb.

  • Ability: Dexterity
  • Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10)
  • Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler’s Clothes

Woodcarver’s Tools — 1 gp | 5 lb.

  • Ability: Dexterity
  • Utilize: Carve a pattern in wood (DC 10)
  • Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Flintlock Pistol, Musket, Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles

Other Tools

Disguise Kit — 25 gp | 3 lb.

  • Ability: Charisma
  • Utilize: Apply makeup (DC 10)
  • Craft: Costume

Forgery Kit — 15 gp | 5 lb.

  • Ability: Dexterity
  • Utilize: Mimic 10 or fewer words of someone’s handwriting (DC 15), or duplicate a wax seal (DC 20)

Gaming Set — Varies | —

  • Ability: Wisdom
  • Utilize: Discern if someone is cheating (DC 10), or win a game (DC 20)
  • Variants: Dice (1 sp), Dragonchess (1 gp), Playing Cards (5 sp), Three-Dragon Ante (1 gp)

Herbalism Kit — 25 gp | 3 lb.

  • Ability: Intelligence
  • Utilize: Identify a plant (DC 10)
  • Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing

Musical Instrument — Varies | Varies

  • Ability: Charisma
  • Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
  • Variants:
InstrumentCostWeight
Bagpipes30 gp6 lb.
Drum6 gp3 lb.
Dulcimer25 gp10 lb.
Flute2 gp1 lb.
Horn3 gp2 lb.
Lute35 gp2 lb.
Pan Flute12 gp2 lb.
Shawm2 gp1 lb.
Viol30 gp1 lb.
  • Ability: Wisdom
  • Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15)

Poisoner’s Kit — 50 gp | 2 lb.

  • Ability: Charisma
  • Utilize: Detect a poisoned object (DC 10)
  • Craft: Basic Poison

Thieves’ Tools — 25 gp | 1 lb.

Thieves' Tools

  • Ability: Dexterity
  • Utilize: Pick a lock (DC 15), or disarm a trap (DC 15)

See also: 07 - Items & Equipment | Adventuring Gear | Weapons