Tools
A tool helps you make specialized ability checks, craft certain items, or both.
Tool Proficiency — Add your Proficiency Bonus to ability checks made with the tool. If you also have proficiency in a relevant skill, you have Advantage on the check.
Artisan’s Tools
Each tool is focused on crafting and trade. Each requires a separate proficiency.
Alchemist’s Supplies — 50 gp | 8 lb.
- Ability: Intelligence
- Utilize: Identify a substance (DC 15), or start a fire (DC 15)
- Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume
Brewer’s Supplies — 20 gp | 9 lb.
- Ability: Intelligence
- Utilize: Detect a poisoned drink (DC 15), or identify alcohol (DC 15)
- Craft: Antitoxin
Calligrapher’s Supplies — 10 gp | 5 lb.
- Ability: Dexterity
- Utilize: Write text with flourishes that guard against forgery (DC 15)
- Craft: Ink, Spell Scroll
Carpenter’s Tools — 8 gp | 6 lb.
- Ability: Strength
- Utilize: Seal or pry open a door or container (DC 20)
- Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Cartographer’s Tools — 15 gp | 6 lb.
- Ability: Wisdom
- Utilize: Draft a map of a small area (DC 15)
- Craft: Map
Cobbler’s Tools — 5 gp | 5 lb.
- Ability: Dexterity
- Utilize: Modify footwear to give Advantage on the wearer’s next DEX (Acrobatics) check (DC 10)
- Craft: Climber’s Kit
Cook’s Utensils — 1 gp | 8 lb.
- Ability: Wisdom
- Utilize: Improve food flavor (DC 10), or detect spoiled or poisonous food (DC 15)
- Craft: Rations
Glassblower’s Tools — 30 gp | 5 lb.
- Ability: Intelligence
- Utilize: Discern what a glass object held in the past 24 hours (DC 15)
- Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial
Jeweler’s Tools — 25 gp | 2 lb.
- Ability: Intelligence
- Utilize: Discern a gem’s value (DC 15)
- Craft: Arcane Focus, Holy Symbol
Leatherworker’s Tools — 5 gp | 5 lb.
- Ability: Dexterity
- Utilize: Add a design to a leather item (DC 10)
- Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
Mason’s Tools — 10 gp | 8 lb.
- Ability: Strength
- Utilize: Chisel a symbol or hole in stone (DC 10)
- Craft: Block and Tackle
Painter’s Supplies — 10 gp | 5 lb.
- Ability: Wisdom
- Utilize: Paint a recognizable image of something you’ve seen (DC 10)
- Craft: Druidic Focus, Holy Symbol
Potter’s Tools — 10 gp | 3 lb.
- Ability: Intelligence
- Utilize: Discern what a ceramic object held in the past 24 hours (DC 15)
- Craft: Jug, Lamp
Smith’s Tools — 20 gp | 8 lb.
- Ability: Strength
- Utilize: Pry open a door or container (DC 15)
- Craft: Any melee weapon (except Club, Greatclub, Quarterstaff, Whip), Medium Armor (except Hide), Heavy Armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
Tinker’s Tools — 50 gp | 10 lb.
- Ability: Dexterity
- Utilize: Assemble a Tiny item from scrap (falls apart in 1 min) (DC 20)
- Craft: Musket, Flintlock Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
Weaver’s Tools — 1 gp | 5 lb.
- Ability: Dexterity
- Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10)
- Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler’s Clothes
Woodcarver’s Tools — 1 gp | 5 lb.
- Ability: Dexterity
- Utilize: Carve a pattern in wood (DC 10)
- Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Flintlock Pistol, Musket, Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Other Tools
Disguise Kit — 25 gp | 3 lb.
- Ability: Charisma
- Utilize: Apply makeup (DC 10)
- Craft: Costume
Forgery Kit — 15 gp | 5 lb.
- Ability: Dexterity
- Utilize: Mimic 10 or fewer words of someone’s handwriting (DC 15), or duplicate a wax seal (DC 20)
Gaming Set — Varies | —
- Ability: Wisdom
- Utilize: Discern if someone is cheating (DC 10), or win a game (DC 20)
- Variants: Dice (1 sp), Dragonchess (1 gp), Playing Cards (5 sp), Three-Dragon Ante (1 gp)
Herbalism Kit — 25 gp | 3 lb.
- Ability: Intelligence
- Utilize: Identify a plant (DC 10)
- Craft: Antitoxin, Candle, Healer’s Kit, Potion of Healing
Musical Instrument — Varies | Varies
- Ability: Charisma
- Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
- Variants:
| Instrument | Cost | Weight |
|---|---|---|
| Bagpipes | 30 gp | 6 lb. |
| Drum | 6 gp | 3 lb. |
| Dulcimer | 25 gp | 10 lb. |
| Flute | 2 gp | 1 lb. |
| Horn | 3 gp | 2 lb. |
| Lute | 35 gp | 2 lb. |
| Pan Flute | 12 gp | 2 lb. |
| Shawm | 2 gp | 1 lb. |
| Viol | 30 gp | 1 lb. |
Navigator’s Tools — 25 gp | 2 lb.
- Ability: Wisdom
- Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15)
Poisoner’s Kit — 50 gp | 2 lb.
- Ability: Charisma
- Utilize: Detect a poisoned object (DC 10)
- Craft: Basic Poison
Thieves’ Tools — 25 gp | 1 lb.

- Ability: Dexterity
- Utilize: Pick a lock (DC 15), or disarm a trap (DC 15)
See also: 07 - Items & Equipment | Adventuring Gear | Weapons