Weapons
Your class grants proficiency in certain weapons. Whether you favor a longsword or a longbow, your weapon and ability to wield it effectively can mean the difference between life and death.
Weapon Categories
- Simple — Basic weapons anyone can learn
- Martial — Require training; more damage potential
- Exotic — Rare or specialized; require specific proficiency
Melee weapons attack within 5 ft. Ranged weapons attack at a distance.
Weapon Properties
| Property | Effect |
|---|---|
| Ammunition | Requires ammo to make ranged attacks; spend 1 per attack; recover half after battle |
| Finesse | Use STR or DEX for attack and damage (same modifier for both) |
| Heavy | Disadvantage if STR < 13 (melee) or DEX < 13 (ranged) |
| Light | When you Attack with a Light weapon, make one extra attack as a Bonus Action with another Light weapon (no ability modifier to damage unless negative) |
| Loading | Fire only one piece of ammo per Action/Bonus Action/Reaction |
| Range | Listed as normal/long; Disadvantage beyond normal; can’t attack beyond long |
| Reach | +5 ft to your reach for attacks and opportunity attacks |
| Thrown | Throw to make ranged attack; draw as part of attack; use same modifier as melee |
| Two-Handed | Requires both hands |
| Versatile | Can be used one- or two-handed; damage value in parentheses is for two hands |
Mastery Properties
Only usable by a character with a feature (e.g., Weapon Mastery) that unlocks it.
| Property | Effect |
|---|---|
| Cleave | On hit, make another melee attack roll against a second creature within 5 ft of the first; no ability modifier to damage (unless negative). Once per turn. |
| Graze | On a miss, deal damage equal to the ability modifier used to make the attack roll (same damage type). |
| Nick | Make the extra attack from the Light property as part of the Attack action instead of a Bonus Action. Once per turn. |
| Push | On hit, push the creature up to 10 ft straight away if it is Large or smaller. |
| Sap | On hit, the creature has Disadvantage on its next attack roll until the start of your next turn. |
| Slow | On hit and damage dealt, reduce the creature’s Speed by 10 ft until start of your next turn. (Multiple Slow hits don’t stack beyond 10 ft.) |
| Topple | On hit, force a CON save (DC 8 + ability modifier + proficiency bonus). Failed save: creature has the Prone condition. |
| Vex | On hit and damage dealt, you have Advantage on your next attack roll against that creature until end of your next turn. |
Improvised Weapons
Any object wielded as a makeshift weapon. A Simple or Martial weapon used contrary to its design also counts.
- Proficiency: No proficiency bonus
- Damage: 1d4 (type at DM’s discretion)
- Range (if thrown): 20/60 ft
- Equivalents: DM may rule it functions as a similar weapon
Weapons Table
Simple Melee
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Club | 1d4 Bludgeoning | Light | Slow | 2 lb. | 1 sp |
| Dagger | 1d4 Piercing | Finesse, Light, Thrown (20/60) | Nick | 1 lb. | 2 gp |
| Greatclub | 1d8 Bludgeoning | Two-handed | Push | 10 lb. | 2 sp |
| Handaxe | 1d6 Slashing | Light, Thrown (20/60) | Vex | 2 lb. | 5 gp |
| Javelin | 1d6 Piercing | Thrown (30/120) | Slow | 2 lb. | 5 sp |
| Light Hammer | 1d4 Bludgeoning | Light, Thrown (20/60) | Nick | 2 lb. | 2 gp |
| Mace | 1d6 Bludgeoning | — | Sap | 4 lb. | 5 gp |
| Quarterstaff | 1d6 Bludgeoning | Versatile (1d8) | Topple | 4 lb. | 2 sp |
| Scythe | 2d4 Slashing | Heavy, Reach, Two-handed | — | — | — |
| Sickle | 1d4 Slashing | Light | Nick | 2 lb. | 1 gp |
| Spear | 1d6 Piercing | Thrown (20/60), Versatile (1d8) | Sap | 3 lb. | 1 gp |
Simple Ranged
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Dart | 1d4 Piercing | Finesse, Thrown (20/60) | Vex | ¼ lb. | 5 cp |
| Light Crossbow | 1d8 Piercing | Ammunition (80/320; Bolt), Loading, Two-handed | Slow | 5 lb. | 25 gp |
| Shortbow | 1d6 Piercing | Ammunition (80/320; Arrow), Two-handed | Vex | 2 lb. | 25 gp |
| Sling | 1d4 Bludgeoning | Ammunition (30/120; Bullet) | Slow | — | 1 sp |
Martial Melee
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Battle Axe | 1d8 Slashing | Versatile (1d10) | Topple | 4 lb. | 10 gp |
| Claymore | 1d10 Slashing | Heavy, Versatile (2d6) | Sap | 5 lb. | 35 gp |
| Cutlass | 1d6 Slashing | Finesse, Light, Special | Nick | 3 lb. | 15 gp |
| Falchion | 1d10 Slashing | Versatile (1d12) | Graze | 5 lb. | 12 gp |
| Fauchard-fork | 1d10 Slashing | Heavy, Reach, Two-handed | Push | 8 lb. | 25 gp |
| Flail | 1d8 Bludgeoning | — | Sap | 2 lb. | 10 gp |
| Glaive | 1d10 Slashing | Heavy, Reach, Two-handed | Graze | 6 lb. | 20 gp |
| Glaive-guisarme | 2d4 Slashing | Heavy, Reach, Two-handed | Topple | 7 lb. | 25 gp |
| Greataxe | 1d12 Slashing | Heavy, Two-handed | Cleave | 7 lb. | 30 gp |
| Greatsword | 2d6 Slashing | Heavy, Two-handed | Graze | 6 lb. | 50 gp |
| Halberd | 1d10 Slashing | Heavy, Reach, Two-handed | Cleave | 6 lb. | 20 gp |
| Lance | 1d10 Piercing | Heavy, Reach, Two-handed (unless mounted) | Topple | 6 lb. | 10 gp |
| Longsword | 1d8 Slashing | Versatile (1d10) | Sap | 3 lb. | 15 gp |
| Maul | 2d6 Bludgeoning | Heavy, Two-handed | Topple | 10 lb. | 10 gp |
| Morning Star | 1d8 Piercing | — | — | — | — |
| Pike | 1d10 Piercing | Heavy, Reach, Two-handed | Push | 18 lb. | 5 gp |
| Rapier | 1d8 Piercing | Finesse | Vex | 2 lb. | 25 gp |
| Sabre | 1d8 Slashing | Finesse, Light | Nick | 4 lb. | 20 gp |
| Scimitar | 1d6 Slashing | Finesse, Light | Nick | 3 lb. | 25 gp |
| Shortsword | 1d6 Piercing | Finesse, Light | Vex | 2 lb. | 10 gp |
| Trident | 1d8 Piercing | Thrown (20/60), Versatile (1d8) | Topple | 4 lb. | 5 gp |
| Warhammer | 1d8 Bludgeoning | Versatile (1d10) | Push | 2 lb. | 15 gp |
| War Pick | 1d8 Piercing | Versatile (1d10) | Sap | 2 lb. | 5 gp |
| Whip | 1d4 Slashing | Finesse, Reach | Slow | 3 lb. | 2 gp |
Martial Ranged
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Blowgun | 1 Piercing | Ammunition (25/100; Needle), Loading | Vex | 1 lb. | 10 gp |
| Hand Crossbow | 1d6 Piercing | Ammunition (30/120; Bolt), Light, Loading | Vex | 3 lb. | 75 gp |
| Heavy Crossbow | 1d10 Piercing | Ammunition (100/400; Bolt), Heavy, Loading, Two-handed | Push | 18 lb. | 50 gp |
| Longbow | 1d8 Piercing | Ammunition (150/600; Arrow), Heavy, Two-handed | Slow | 2 lb. | 50 gp |
Exotic Melee
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Garrote | 1d4 Slashing | Finesse | Vex | — | 1 gp |
| Khopesh | 1d8 Slashing | — | Topple | 5 lb. | 20 gp |
| Malakbar | 1d6 Bludgeoning/1d6 Slashing | Heavy, Special, Two-handed | Sap | 20 lb. | 60 gp |
| Man Catcher | 1d2 Piercing | Heavy, Reach, Two-handed | Slow | 5 lb. | 20 gp |
| Orc Double Axe | 1d8/1d8 Slashing | Heavy, Special, Two-handed | Topple | 15 lb. | 60 gp |
| Scourge | 1d6 Slashing | Finesse | Nick | 2 lb. | 20 gp |
Exotic Ranged
| Name | Damage | Properties | Mastery | Weight | Cost |
|---|---|---|---|---|---|
| Double Crossbow | 1d6 Piercing | Ammunition (50/200; Bolt), Heavy, Loading, Two-handed | Slow | 20 lb. | 75 gp |
| Flintlock Pistol | 1d10 Piercing | Ammunition (30/90; Bullet), Loading | Vex | 3 lb. | 250 gp |
| Musket | 1d12 Piercing | Ammunition (40/120; Bullet), Loading, Two-handed | Slow | 10 lb. | 500 gp |
Weapon Descriptions
Flavour text from the Amantia: Goods & Equipment sourcebook. Images from the 2024 Player’s Handbook.
Battle Axe
A heavy, one- or two-handed axe with a broad metal blade built to chop through shields, armor gaps, and bone. Battlefield brutality: large, fearsome, hungry for a heroic swing.
Claymore
A large sword with a long grip that can be wielded in one or two hands. The noble brute of the blade rack: elegant enough for a knight, heavy enough to make one reconsider its life choices.
Club
A simple blunt weapon, usually heavy wood. Knotted, reinforced, and ugly in the honest way of something built to break bones.
Cutlass
A short, slightly curved sword with a sturdy single-edged blade. The blade of sailors, raiders, and dockside duelists: practical and wickedly quick.
Dagger
A short, double-edged blade for quick thrusts and concealment. The quiet fang of the armory: elegant, deadly, often hidden until the moment it matters.
Dart
A small, lightweight thrown weapon. A pocket-sized spear with spite in its feathers: fast, quiet, easy to underestimate.
Double Crossbow
A heavy ranged weapon with two firing channels. The crossbow’s overengineered cousin: bulky, intimidating, built for anyone who thinks one bolt is merely a polite suggestion.
Falchion
A single-edged sword with a broad, slightly curved blade for powerful chopping. Heavy near the tip, brutal in the swing, happiest when cleaving through shields.
Fauchard-fork
A polearm with a curved cutting blade and forked spear tip. Part spear, part scythe, part “please stay over there.”
Flail
A handle connected by chain to one or more heavy striking heads. Chaos on a leash: awkward, brutal, terrifying when swung by someone who knows exactly where the skulls are.
Flintlock Pistol
An early one-handed firearm. Pocket thunder for duelists, pirates, and troublemakers: smoky, dramatic, dangerously persuasive at close range.
Garrote A strangling weapon of cord, wire, or chain. The assassin’s cruel whisper: small enough to hide, deadly enough to end a fight without ringing steel.
Glaive
A polearm with a long shaft and single-edged blade. More than a sword on a stick: graceful, far-reaching, perfectly happy to carve trouble before it gets close.
Glaive-guisarme
A polearm with blade, hook, and spike projections. A battlefield can-opener: elegant at a distance, deeply unpleasant up close.
Greataxe
A massive chopping weapon with a heavy crescent blade. The executioner’s moon on a pole: grim, broad-edged, built for turning shields into firewood.
Greatclub
An oversized two-handed club. Less a crafted weapon and more a portable tree trunk.
Greatsword
A massive blade wielded with both hands. The battlefield’s iron sermon: grand, brutal, loud enough to make lesser weapons whisper.
Handaxe
A compact axe balanced for one-handed use or throwing. A workhorse: practical for the woodpile, nasty on the battlefield.
Javelin
A light throwing spear. The battlefield’s lightning bolt in wooden form: swift, sharp, and gone from the hand before regret can catch up.
Khopesh A curved, sickle-like sword. Ancient royalty with a predator’s curve: ceremonial, brutal, shaped like a crescent moon.
Lance
A long, heavy spear for mounted combat. A knight’s thunderbolt, couched beneath the arm and aimed straight through fear.
Light Crossbow
A compact ranged weapon. The patient hunter’s answer to distance: quieter than a war cry, nastier than a thrown stone.
Light Hammer
A small, one-handed hammer for quick strikes or throwing. A blacksmith’s battlefield punctuation: blunt, practical, very good at ending a sentence.
Longbow
A tall, powerful bow for long-range accuracy. The archer’s patient eye made wood and string: slow to prepare, devastating to deliver.
Longsword
A versatile straight-bladed weapon. The classic knightly blade: balanced, dependable, sharp enough to settle arguments that diplomacy fumbled.
Mace
A one-handed blunt weapon with a heavy metal head. Authority with a handle: compact, merciless, built to make steel helmets ring like funeral bells.
Malakbar
A rare Hobgoblin polearm combining halberd blade and mace head. A war-priest’s nightmare scepter: part axe, part hammer, entirely too heavy with consequences.
Man Catcher
A polearm with a spring-loaded metal collar to trap a target by the neck. A jailer’s favorite: cold, controlling, built to turn a charging warrior into a very angry prisoner.
Maul
A massive two-handed hammer. Less a weapon than a portable earthquake: blunt, brutal, impossible to ignore.
Morning Star
A spiked metal weapon. A mace with sharper intentions: compact, vicious, built to make even armored knights nervous.
Musket
An early long-barrel firearm. Thunder trapped in wood and iron: slow to load, loud as judgment, terrifying when the smoke clears.
Orc Double Axe
A two-headed weapon with axe blades at both ends. Twice the blade, twice the danger, very little interest in subtlety.
Pike
An exceptionally long spear for formation fighting. A forest of iron points daring anything with legs to come closer.
Quarterstaff
A long, sturdy wooden staff. The humble line between walking stick and wizard-approved skull-thumper.
Rapier
A slender, sharply pointed sword for precise thrusts. Steel with a silver tongue: refined, fast, lethal in the hands of someone who treats combat like conversation.
Sabre
A curved, single-edged sword for swift slashing. A crescent of polished menace: quick, elegant, happiest when carving through the chaos of a charge.
Scimitar
A curved, single-edged sword for fluid slashing. A blade of desert wind and polished steel: graceful, flashing, always ready to turn motion into bloodshed.
Scourge
A whip-like weapon with leather thongs or barbed chains. Cruelty in motion.
Scythe
A long-handled tool with a sweeping curved blade. The reaper’s signature: elegant, ominous, shaped for harvesting far darker things than wheat.
Shortbow
A small, flexible bow. The ranger’s quiet companion: light, swift, always ready to whisper trouble from the treeline.
Shortsword
A compact, straight-bladed weapon for close combat. The alley-fighter’s blade: fast, practical, suited for work where a longer sword gets in the way.
Sickle
A short-handled weapon with a curved crescent blade. Humble farm tool by daylight, moonlit throat-slicer by night.
Sling
A cord and pouch for hurling stones. The poor warrior’s thunderbolt: humble, ancient, capable of cracking a helmet from across the field.
Spear
A long pole with a sharpened metal point. The soldier’s faithful equalizer: simple, far-reaching, deadly in disciplined hands.
Trident
A polearm with three sharp prongs. The spear’s sea-born cousin: regal, dangerous, carrying the quiet threat of drowned kingdoms.
Warhammer
A compact military hammer. The blacksmith’s wrath refined for battle: short-handled, bone-rattling, built to make armored knights regret their confidence.
War Pick
A military pickaxe. All leverage, cruelty, and one very persuasive spike.
Whip
A flexible braided leather or cord weapon. Pain with a long shadow: theatrical, cruelly precise, always moving faster than caution.
See also: 07 - Items & Equipment | Armor | Currency & Wealth